// Created by Crowbar 0.71
====== File Size ======
	620,454
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,119 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,120 - 4,535 theMdlFileData.theBones 14
	4,536 - 6,743 theMdlFileData.theAttachments 24
	6,744 - 6,755 theMdlFileData.theHitboxSets 1
	6,756 - 6,771 [ERROR] Unread bytes (non-zero) [ 04 05 06 08 02 03 00 0C 07 0B 0D 09 0A 01 00 00 ]
	6,772 - 7,047 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	6,773 - 6,776 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	6,777 - 6,779 anAnimationDesc.anAnimation [@ref] alignment [ 19 00 00 ]
	6,780 - 6,864 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,865 - 6,868 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,869 - 6,871 anAnimationDesc.anAnimation [@idle_seq] alignment [ 19 00 00 ]
	6,872 - 6,956 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,957 - 6,960 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,961 - 6,963 anAnimationDesc.anAnimation [@attack_seq] alignment [ 19 00 00 ]
	6,964 - 7,311 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,312 - 8,007 theMdlFileData.theSequenceDescs 3
	8,008 - 8,063 [ref] aSeqDesc.theBoneWeights 14
	8,064 - 8,065 [ref] aSeqDesc.theAnimDescIndexes 1
	8,066 - 8,067 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,068 - 8,069 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	8,070 - 8,071 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,072 - 8,311 [attack_seq] aSeqDesc.theEvents 3
	8,312 - 8,313 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	8,314 - 8,315 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,316 - 8,395 theMdlFileData.theBodyParts 5
	8,396 - 8,543 aBodyPart.theModels 1
	8,544 - 8,839 aBodyPart.theModels 2
	8,840 - 9,135 aBodyPart.theModels 2
	9,136 - 9,431 aBodyPart.theModels 2
	9,432 - 9,727 aBodyPart.theModels 2
	9,728 - 9,843 aModel.theMeshes 1
	9,844 - 9,959 aModel.theMeshes 1
	9,960 - 10,075 aModel.theMeshes 1
	10,076 - 10,191 aModel.theMeshes 1
	10,192 - 10,307 aModel.theMeshes 1
	10,308 - 10,319 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	10,320 - 10,847 theMdlFileData.theTextures 12
	10,848 - 10,851 theMdlFileData.theTexturePaths 1
	10,852 - 11,043 theMdlFileData.theSkinFamilies 8
	11,044 - 11,097 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	11,098 - 11,099 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	11,100 - 12,959 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ]
	12,960 - 12,960 aSeqDesc.theActivityName = ""
	12,961 - 13,004 theNameCopy = "weapons\alternator_smg\w_alternator_smg.mdl"
	13,005 - 13,011 theSurfacePropName = "weapon"
	13,012 - 13,024 aBone.theName = "ja_c_propGun"
	13,025 - 13,036 aBone.theName = "weapon_bone"
	13,037 - 13,060 aBone.theName = "def_c_proscreen_handgun"
	13,061 - 13,078 aBone.theName = "ja_ads_attachment"
	13,079 - 13,089 aBone.theName = "def_c_acgs"
	13,090 - 13,100 aBone.theName = "def_c_base"
	13,101 - 13,110 aBone.theName = "def_c_cro"
	13,111 - 13,123 aBone.theName = "muzzle_flash"
	13,124 - 13,134 aBone.theName = "def_c_hcog"
	13,135 - 13,140 aBone.theName = "shell"
	13,141 - 13,148 aBone.theName = "shell_l"
	13,149 - 13,163 aBone.theName = "muzzle_flash_l"
	13,164 - 13,173 aBone.theName = "l_hand_ik"
	13,174 - 13,183 aBone.theName = "r_hand_ik"
	13,184 - 13,195 anAttachment.theName = "CAMERA_BASE"
	13,196 - 13,202 anAttachment.theName = "CAMERA"
	13,203 - 13,209 anAttachment.theName = "L_HAND"
	13,210 - 13,216 anAttachment.theName = "R_HAND"
	13,217 - 13,228 anAttachment.theName = "SWAY_ROTATE"
	13,229 - 13,247 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	13,248 - 13,252 anAttachment.theName = "hcog"
	13,253 - 13,257 anAttachment.theName = "acgs"
	13,258 - 13,261 anAttachment.theName = "cro"
	13,262 - 13,272 anAttachment.theName = "HCOG_FRONT"
	13,273 - 13,282 anAttachment.theName = "HCOG_REAR"
	13,283 - 13,293 anAttachment.theName = "ACGS_FRONT"
	13,294 - 13,303 anAttachment.theName = "ACGS_REAR"
	13,304 - 13,315 anAttachment.theName = "SCR_BL_ACGS"
	13,316 - 13,327 anAttachment.theName = "SCR_TR_ACGS"
	13,328 - 13,337 anAttachment.theName = "CRO_FRONT"
	13,338 - 13,346 anAttachment.theName = "CRO_REAR"
	13,347 - 13,356 anAttachment.theName = "proscreen"
	13,357 - 13,364 aHitboxSet.theName = "default"
	13,365 - 13,369 anAnimationDesc.theName = @ref
	13,370 - 13,379 anAnimationDesc.theName = @idle_seq
	13,380 - 13,391 anAnimationDesc.theName = @attack_seq
	13,392 - 13,395 aSeqDesc.theName = "ref"
	13,396 - 13,404 aSeqDesc.theName = "idle_seq"
	13,405 - 13,416 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	13,417 - 13,427 aSeqDesc.theName = "attack_seq"
	13,428 - 13,449 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	13,450 - 13,472 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	13,473 - 13,489 aBodyPart.theName = "w_alternator_smg"
	13,490 - 13,500 aBodyPart.theName = "sight_hcog"
	13,501 - 13,511 aBodyPart.theName = "sight_acgs"
	13,512 - 13,521 aBodyPart.theName = "sight_cro"
	13,522 - 13,569 aTexture.thePathFileName = "models\Weapons_R2\alternator_smg\alternator_smg"
	13,570 - 13,624 aTexture.thePathFileName = "models\Weapons_R2\alternator_smg\alternator_smg_skin31"
	13,625 - 13,681 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_01"
	13,682 - 13,738 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_02"
	13,739 - 13,795 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_03"
	13,796 - 13,852 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_04"
	13,853 - 13,909 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_05"
	13,910 - 13,966 aTexture.thePathFileName = "models\weapons_r2\alternator_smg\alternator_smg_prime_06"
	13,967 - 14,008 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	14,009 - 14,046 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	14,047 - 14,095 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	14,096 - 14,136 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	14,137 - 620,453 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 98 A1 F0 20 D8 02 ... ]
	620,454 - 620,454 END OF FILE + 1 (File size)
========================
